Anastasia: Life After You
A downloadable game for Windows and macOS
You awake in a world that’s different from what you expected. You have no recollections or name. Who are you? Why are you here? What is the goal? Are these answers awaiting you somewhere? Or, perhaps there were never really any answers in the first place...
Anastasia: Life After You is a psychological exploration of the mind. Always asking “Why?”, but perhaps never quite receiving any answers, or any closure at all. Or perhaps so. It just… ”is”.
Will this world break you? Or will you find the courage within to keep moving forward- no matter what.
Death. Frustration. Sadness. Rebirth. Nostalgia. Determination. Life.
Take a dive into a world that isn’t your own, yet somehow familiar.
Are we tied to destiny? Can we move forward from the past? Is this all there is?
Status | Released |
Platforms | Windows, macOS |
Publisher | |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | Teenage Suburbia Studios |
Genre | Adventure |
Made with | RPG Maker, Logic Pro |
Tags | Altgame, Atmospheric, Experimental, Indie, psychological, RPG Maker, RPG Maker MV, Short, Surreal |
Average session | About an hour |
Languages | English |
Inputs | Keyboard, Mouse |
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Comments
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An interesting story driven game with great music.
The beginning is rough but it did get better,
You can't save or load in this game, I thought that was going to be cool, but this game really needs saving and loading since you give so many game overs (at least at the start).
I stayed during the entire space self reflecting sequence, there was no way of leaving except closing the game so I didn't know what I was supposed to do, there wasn't any indication that this would be a bad ending, maybe give me an option to go back or just stay forever there instead of an instant game over? It felt like a lot of effort was for nothing.
I mean, I think it's bad design, but I get why it was this way, because I'm supposed to find my truth, but was my truth not that? Or I'm supposed to find the truth of the developer?
(The description said "You", so that was confusing).
The blue torch changes colors depending on the direction you interact it with.
This game feels like it doesn't want to be played, having for requirement using a translator to continue playing is bad, if you want to have it for an alternative obscure optional route I think it's good, but not for the "main game".
I don't know who the protagonist is supposed to be, if it's me I can't relate because I know what I want to do in life, if it's the character I can't relate because I don't know anything about this dude (before the house segment), in writing you have to let the player know about their backstory a little bit and build sympathy, you need to make people care for your game, or they won't even bother.
The house is too big, and some objects don't have collision, and having to interact with some objects "you are not ready yet" in order feels arbitrary.
Sometimes the game makes you repeat things for no reason and feels like padding time.
Despite all the flaws, I did enjoy the game for what it was and it did archieve what it wanted to be, I liked the honesty, this seems to be a personal project, so if you don't want to appeal to other people that's fine, it it's tagged as experimental after all, so feel free to disregard my opinions, but if you want to make a game more accessible this may be worth thinking about.
The only thing I have to say about the story is that sometimes you just have to forgive yourself.
Keep the good work and good luck with your trials too.
Hey there, I sincerely appreciate your comments!
Yes, I would absolutely call this an experimental little passion project. It's always nice when something like this resonates with others, even if just a bit. The music comment was all I needed lol.
Thank you for playing my game, and thank you for the time you spent on your review- very valid points, articulated very well! Have a great day!